Our Partners

Mind Control Software is looking for partners to assist in leveraging our core competencies in design and production of award-winning games. If you think we can help each other to be more successful,


gameLab

gameLab

gamelab.com

gameLab is a game development company based in New York City, founded by Peter Lee and Eric Zimmerman in 2000. Our staff of 12 designers, programmers, and producers creates smart, innovative, high-quality games that appeal to a broad audience. gameLab specializes in singleplayer and multiplayer online games, but we have designed for a variety platforms on and off the computer. Our specialty is inventing new ways for people to play, integrating hip graphics, sound and content into approachable and addictive gameplay. We consult, create custom games, and also license original gameLab titles.


Chasing Dogs Studios

Chasing Dogs Studios

chasingdogs.com

Chasing Dogs Studios was founded in 2005 by Art Min, a veteran of the game industry since 1993. Art has worked on titles such as System Shock, Terra Nova, FireTeam, Counter-Strike, Team Fortress 2, and Deus Ex: Invisible War. Chasing Dogs Studios is Art's third start-up, after Multitude and Junction Point Studios (both of which he co-founded).


Midway Home Entertainment

Midway Home Entertainment

midway.com

Headquartered in Chicago, IL with offices in San Diego, CA, Seattle, WA, Austin, TX, Dallas, TX, Los Angeles, CA, Munich, Germany and London, UK, Midway Games Inc. (NYSE: MWY) is a leading developer and publisher of interactive entertainment software for major video game systems.


Sony Computer Entertainment America

Sony Computer Entertainment America

playstation.com

Sony Computer Entertainment America Inc. (SCEA) is responsible for the continued growth of the PlayStation® market in the United States and Canada. Based in Foster City, California, SCEA serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc. (SCE) that reports directly back to SCE in Japan.


Sun Microsystems

Sun Micosystems

sun.com

A singular vision -- "The Network Is The Computer" -- guides Sun in the development of technologies that power the world's most important markets. Sun's philosophy of sharing innovation and building communities is at the forefront of the next wave of computing: the Participation Age. Sun can be found in more than 100 countries and on the Web at http://www.sun.com.


Tabula Digita

Tabula Digita

tabuladigita.com

Tabula Digita is an educational gaming company focused on delivering innovative and effective educational games to students and institutions. The games have all of the action adventure fun associated with mainstream games while simultaneously providing an efficient learning environment to better prepare students for high stakes exams. Tabula Digita’s games can be used as stand alone teaching programs or they can be used to support and enhance conventional teaching methods and materials. Tabula Digita’s experiential learning systems are embedded in a stunning first person, action adventure video game format.


Thwart Poker

Thwart Poker

thwartpoker.com

ThwartPoker Inc. is a California corporation founded in December, 2001. Its mission is to provide an ongoing stream of proprietary products and services based on a novel, far-reaching game concept that is patented. The company website (www.thwartpoker.com) will serve as a central hub for both internet play and future software and hardware product releases, services, licensing arrangements, links and promotional material.


Sony Online Entertainment

Sony Online Entertainment

station.sony.com

Sony Online Entertainment Inc. (SOE), the online gaming division of Sony Pictures Digital Entertainment, is a worldwide leader in massively multiplayer online gaming that creates, develops and provides online entertainment for the personal computer, console, wireless, and online markets.


PlayFirst

PlayFirst

playfirst.com

PlayFirst, Inc. publishes popular games targeted at the mass market through all online consumer platforms. As Internet penetration has grown to 90 million users in the U.S. alone, including 30 million broadband customers, the Internet has become a viable distribution outlet for games. PlayFirst was founded in 2004 by veterans of Internet portals, traditional games publishers and technology firms and received venture funding from Mayfield and Trinity Ventures.